01 Offset Mapping - HLSL Shader Creation 3: Surface Shading & Transmission

10 Conclusion - HLSL Shader Creation 3: Surface Shading & TransmissionПодробнее

10 Conclusion - HLSL Shader Creation 3: Surface Shading & Transmission

09 Animated Burnout Effect - HLSL Shader Creation 3: Surface Shading & TransmissionПодробнее

09 Animated Burnout Effect - HLSL Shader Creation 3: Surface Shading & Transmission

08 Vertex Animation - HLSL Shader Creation 3: Surface Shading & TransmissionПодробнее

08 Vertex Animation - HLSL Shader Creation 3: Surface Shading & Transmission

07 Vertex Color & Alpha - HLSL Shader Creation 3: Surface Shading & TransmissionПодробнее

07 Vertex Color & Alpha - HLSL Shader Creation 3: Surface Shading & Transmission

06 Detail Normal Mapping - HLSL Shader Creation 3: Surface Shading & TransmissionПодробнее

06 Detail Normal Mapping - HLSL Shader Creation 3: Surface Shading & Transmission

05 Using the Fresnel Term - HLSL Shader Creation 3: Surface Shading & TransmissionПодробнее

05 Using the Fresnel Term - HLSL Shader Creation 3: Surface Shading & Transmission

04 Refraction Mapping - HLSL Shader Creation 3: Surface Shading & TransmissionПодробнее

04 Refraction Mapping - HLSL Shader Creation 3: Surface Shading & Transmission

03 Creating a Metal Shader - HLSL Shader Creation 3: Surface Shading & TransmissionПодробнее

03 Creating a Metal Shader - HLSL Shader Creation 3: Surface Shading & Transmission

02 Reflection Mapping - HLSL Shader Creation 3: Surface Shading & TransmissionПодробнее

02 Reflection Mapping - HLSL Shader Creation 3: Surface Shading & Transmission

01 Offset Mapping - HLSL Shader Creation 3: Surface Shading & TransmissionПодробнее

01 Offset Mapping - HLSL Shader Creation 3: Surface Shading & Transmission

Introduction - HLSL Shader Creation 3: Surface Shading & TransmissionПодробнее

Introduction - HLSL Shader Creation 3: Surface Shading & Transmission

Актуальное